The Brightspace Awards tool follows the concept of gamification and provides a system by which a certain achievement, or collection of achievements, can be acknowledged and recognised by issuing a badge or certificate as a form of micro-credential accredited by the Department or issuing organisation. Badges and certificates can be automatically generated using release conditions,… Read more » about Brightspace Awards Case Study
Gamification
Tools for engagement: Mentimeter and Padlet
Engaging your audience is key to delivery of any kind of information and never more important than in learning and teaching. In a physical space we get a lot from our own intuition, this may be through eye contact or other subtle gestures. In an online space this can be more challenging. So putting subtleties… Read more » about Tools for engagement: Mentimeter and Padlet
Apple’s AR glasses could solve one of VR’s biggest problems
pple’s augmented reality glasses are set to debut as early as the second quarter of 2020, according to an analyst note Wednesday. Ming-Chi Kuo, a TF International Securities analyst with a strong track record on Apple’s next moves, claimed in a note seen by MacRumors that the glasses would be advertised as an accessory for the iPhone,… Read more » about Apple’s AR glasses could solve one of VR’s biggest problems
Immersive Technology Articles
Here are three articles from this week, which you may find interesting. 1. First major trial of VR therapy for serious mental health conditions launches. The first large-scale trial of virtual reality therapy for serious mental health conditions has been launched in the U.K. Healthtech startup Oxford VR has teamed up with gameChange, a £4… Read more » about Immersive Technology Articles
The Fall and Rise of VR:
Fortune.com article by Aric Jenkins. The Struggle to Make Virtual Reality Get Real. Virtual reality has been the next new thing for five years and counting. Clunky headsets, a dearth of content, and lack of consumer interest have caused VR to stall. Can this much-hyped technology finally catch on? Read the full article HERE.
Mapping Learning Excellence with colleagues from Events and Leisure
We held a Learning Excellence (LEAP) session with twelve colleagues from the programme team in the current Department of Events and Leisure last week. The goal was to work on new undergraduate and postgraduate programmes starting in Sept 2019. Unit teaching teams worked with new Intended Learning Outcomes and their knowledge from current units to… Read more » about Mapping Learning Excellence with colleagues from Events and Leisure
CEL welcome visitors from the Police Science Academy, Sharjah, UAE
Professor Raian Ali, Professor of Computing in the Department of Computing and Informatics hosted our visitors as they found out how gamification elements and persuasive technologies can be used in education, and exchanged ideas and experiences around this topic in their host Faculty, Science and Technology. CEL were delighted to be part of their visit,… Read more » about CEL welcome visitors from the Police Science Academy, Sharjah, UAE
5 Key Barriers to VR Adoption and How to Break Them Down
In this interesting article for VirtualiTeach, Steve Bambury, Head of Digital Learning and Innovation across the JESS Dubai schools, addresses the five main barriers to adopting virtual relaity in schools. I personally think that there are five key barriers to VR integration in schools. Five walls that are usually built from misconception, lack of understanding… Read more » about 5 Key Barriers to VR Adoption and How to Break Them Down
Building the University of the Future – Lego workshop
The Centre for Excellence is committed to inspiring creative approaches to learning and teaching. CEL has several boxes of lego that staff can borrow. Please contact Curie Scott We were delighted to host Professor Alison Smith (Professor of Learning and Teaching at the University of Winchester) who facilitated two sessions . Here is a summary… Read more » about Building the University of the Future – Lego workshop
Regional event: Intro to Virtual Reality and Augmented Reality
Bournemouth University hosted the South Coast Academic Regional Network (SCARN). SCARN enables PGCert leaders from various Universities around the region to discuss Education practice and collaborate for conference and writing opportunities. SCARN meets 2-3 times a year and this event was hosted by Dr Curie Scott from CEL on Monday 18th March 2019. SCARN members… Read more » about Regional event: Intro to Virtual Reality and Augmented Reality