Gamification

H5P Blog Series – Branching Scenario

H5P logo

What is H5P? Check out our recent blog post here Over the coming weeks we’ll continue to showcase some of the H5P content available to inspire you to think about how this tool could be used for your Brightspace online content.  We have a limited number of licences in our pilot so your faculty Learning… Read more » about H5P Blog Series – Branching Scenario

H5P Blog Series – Image Juxtaposition

H5P logo

What is H5P? Check out our recent blog post here Over the coming weeks we’ll continue to showcase some of the H5P content available to inspire you to think about how this tool could be used for your Brightspace online content.  We have a limited number of licences in our pilot so your faculty Learning… Read more » about H5P Blog Series – Image Juxtaposition

Improving student engagement and interaction on Brightspace – Meet H5P

H5P logo

Improving student engagement and interaction on Brightspace – Meet H5P If you are looking to enhance the content of your Brightspace units, you might want to look at H5P (HTML5 Package). So, what is H5P? H5P is an open-source technology  that can be embedded into Brightspace Units and is designed to work across different platforms, including… Read more » about Improving student engagement and interaction on Brightspace – Meet H5P

Escape Room – Fusion Learning Conference

flie Cog logo

At the recent Fusion Learning Conference, FLIE got the chance to prototype our digital escape room. Our goal was to showcase the various tools and technologies available to staff at BU, inspiring them to create their own escape rooms or immersive learning scenarios. The aim was to demonstrate the capabilities of the tools while keeping… Read more » about Escape Room – Fusion Learning Conference

In conversation with Louise Oliver

Louise Oliver and her team have been working on a series of gamified learning experiences, with assistance from some of the Learning Technologists, so we took the opportunity to ask her about some of her work in this area of innovative pedagogy. The latest concept was an immersive murder mystery learning scenario where each character… Read more » about In conversation with Louise Oliver

Virtual Escape Rooms using Brightspace

Padlock

Most of you are probably familiar with the concept of escape rooms which has been growing in popularity over the last few years, where individuals or small groups are physically put into a room and they must solve a series of puzzles and tasks to unlock the door and escape, usually against a time limit… Read more » about Virtual Escape Rooms using Brightspace

Getting Creative with Release Conditions in Brightspace

Brightspace logo

In Brightspace,  Release Conditions can be used to trigger an event when a pre-set condition, or conditions, have been met. For example, an announcement could be released conditionally to students achieving a certain score in a formative quiz, offering generic feedback/feedforward suggestions to students within specified grade ranges. Release conditions are very flexible and can… Read more » about Getting Creative with Release Conditions in Brightspace

Virtual Reality & Higher Education: suggestions, benefits and value

Person using VR Set

You might have seen some of Bournemouth University’s Virtual Reality (VR) kit in action last week during the Restart a Heart Day. The university’s Learning Technologists were out in force with Oculus VR equipment to show you how the heart works, and what it looks like from the inside.   So, if you saw someone… Read more » about Virtual Reality & Higher Education: suggestions, benefits and value

Brightspace Awards Case Study

Brightspace award badge

The Brightspace Awards tool follows the concept of gamification and provides a system by which a certain achievement, or collection of achievements, can be acknowledged and recognised by issuing a badge or certificate as a form of micro-credential accredited by the Department or issuing organisation. Badges and certificates can be automatically generated using release conditions,… Read more » about Brightspace Awards Case Study

Tools for engagement: Mentimeter and Padlet

Engaging your audience is key to delivery of any kind of information and never more important than in learning and teaching. In a physical space we get a lot from our own intuition, this may be through eye contact or other subtle gestures. In an online space this can be more challenging. So putting subtleties… Read more » about Tools for engagement: Mentimeter and Padlet