Gamification

In conversation with Louise Oliver

Louise Oliver and her team have been working on a series of gamified learning experiences, with assistance from some of the Learning Technologists, so we took the opportunity to ask her about some of her work in this area of innovative pedagogy. The latest concept was an immersive murder mystery learning scenario where each character… Read more » about In conversation with Louise Oliver

Virtual Escape Rooms using Brightspace

Padlock

Most of you are probably familiar with the concept of escape rooms which has been growing in popularity over the last few years, where individuals or small groups are physically put into a room and they must solve a series of puzzles and tasks to unlock the door and escape, usually against a time limit… Read more » about Virtual Escape Rooms using Brightspace

Getting Creative with Release Conditions in Brightspace

Brightspace logo

In Brightspace,  Release Conditions can be used to trigger an event when a pre-set condition, or conditions, have been met. For example, an announcement could be released conditionally to students achieving a certain score in a formative quiz, offering generic feedback/feedforward suggestions to students within specified grade ranges. Release conditions are very flexible and can… Read more » about Getting Creative with Release Conditions in Brightspace

Virtual Reality & Higher Education: suggestions, benefits and value

Person using VR Set

You might have seen some of Bournemouth University’s Virtual Reality (VR) kit in action last week during the Restart a Heart Day. The university’s Learning Technologists were out in force with Oculus VR equipment to show you how the heart works, and what it looks like from the inside.   So, if you saw someone… Read more » about Virtual Reality & Higher Education: suggestions, benefits and value

Brightspace Awards Case Study

Brightspace award badge

The Brightspace Awards tool follows the concept of gamification and provides a system by which a certain achievement, or collection of achievements, can be acknowledged and recognised by issuing a badge or certificate as a form of micro-credential accredited by the Department or issuing organisation. Badges and certificates can be automatically generated using release conditions,… Read more » about Brightspace Awards Case Study

Tools for engagement: Mentimeter and Padlet

Engaging your audience is key to delivery of any kind of information and never more important than in learning and teaching. In a physical space we get a lot from our own intuition, this may be through eye contact or other subtle gestures. In an online space this can be more challenging. So putting subtleties… Read more » about Tools for engagement: Mentimeter and Padlet

Apple’s AR glasses could solve one of VR’s biggest problems

  pple’s augmented reality glasses are set to debut as early as the second quarter of 2020, according to an analyst note Wednesday. Ming-Chi Kuo, a TF International Securities analyst with a strong track record on Apple’s next moves, claimed in a note seen by MacRumors that the glasses would be advertised as an accessory for the iPhone,… Read more » about Apple’s AR glasses could solve one of VR’s biggest problems

Immersive Technology Articles

Here are three articles from this week, which you may find interesting. 1. First major trial of VR therapy for serious mental health conditions launches. The first large-scale trial of virtual reality therapy for serious mental health conditions has been launched in the U.K. Healthtech startup Oxford VR has teamed up with gameChange, a £4… Read more » about Immersive Technology Articles

The Fall and Rise of VR:

Fortune.com article by Aric Jenkins. The Struggle to Make Virtual Reality Get Real. Virtual reality has been the next new thing for five years and counting. Clunky headsets, a dearth of content, and lack of consumer interest have caused VR to stall. Can this much-hyped technology finally catch on? Read the full article HERE.

Mapping Learning Excellence with colleagues from Events and Leisure

We held a Learning Excellence (LEAP) session with twelve colleagues from the programme team in the current Department of Events and Leisure last week. The goal was to work on new undergraduate and postgraduate programmes starting in Sept 2019. Unit teaching teams worked with new Intended Learning Outcomes and their knowledge from current units to… Read more » about Mapping Learning Excellence with colleagues from Events and Leisure