gamification

H5P Blog Series – Branching Scenario

H5P logo

What is H5P? Check out our recent blog post here Over the coming weeks we’ll continue to showcase some of the H5P content available to inspire you to think about how this tool could be used for your Brightspace online content.  We have a limited number of licences in our pilot so your faculty Learning… Read more » about H5P Blog Series – Branching Scenario

Escape Room – Fusion Learning Conference

flie Cog logo

At the recent Fusion Learning Conference, FLIE got the chance to prototype our digital escape room. Our goal was to showcase the various tools and technologies available to staff at BU, inspiring them to create their own escape rooms or immersive learning scenarios. The aim was to demonstrate the capabilities of the tools while keeping… Read more » about Escape Room – Fusion Learning Conference

Badges and awards – why?

Brightspace award badge

Did you know that you can create and award badges in Brightspace?  There’s a badge for it, too. Some research shows that students like them, and that they can improve student engagement and motivation (Roy and Clarke 2019). Badges can work well in formative assessment, for participation and to some extent for achievement or institutional… Read more » about Badges and awards – why?

CEL welcome visitors from the Police Science Academy, Sharjah, UAE

Welcoming visitors to BU

Professor Raian Ali, Professor of Computing in the Department of Computing and Informatics  hosted our visitors as they found out how gamification elements  and persuasive technologies can be used in education, and exchanged ideas and experiences around this topic in their host Faculty, Science and Technology. CEL were delighted to be part of their visit,… Read more » about CEL welcome visitors from the Police Science Academy, Sharjah, UAE

Does Mahara need gamification?

There was a very interesting paper presented today at the eLEOT conference in Dublin by Monisa Abdul Wahab, co-authored with Mike Joy, of Warwick University . The topic was whether student engagement and motivation in the use of e-portfolios could be raised by introducing aspects of gaming.  The widespread use of Mahara at BU made… Read more » about Does Mahara need gamification?