Virtual reality

Immersive technology and tourism

Quest VR Headset and two hand paddles

Learning Technologists from the FLIE team recently ran a session with students in BUBS looking at how immersive technologies are being used with tourism. Immersive technologies such as augmented and virtual reality are already being used in the industry to create interactive, engaging experiences which elicit emotional responses. We looked at some of the opportunities… Read more » about Immersive technology and tourism

HSS Faculty SIM meeting: HOLOLENS

Image of Hololens 2 headset

Did you know HSS have a Faculty Simulation Interest group? Led by Dr Ursula Rolfe and reporting into the Executive team, they work to share and enhance best practice, and contribute to the faculty Simulation Strategy. Meetings alternate between online and face-to-face, and in the February meeting Dr Vikram Mohan shared his initial overview of… Read more » about HSS Faculty SIM meeting: HOLOLENS

Virtual Reality Technologies

Digital graphic of an avatar wearing a virtual reality headset

As of 2022 there are an estimated 171 million VR users worldwide and it is estimated that by the end of the decade the VR industry will result in over 23 million jobs worldwide. Link to statistics (enterpriseappstodday website) The following graphic demonstrates expected growth of virtual reality by industry with education, health care and workplace… Read more » about Virtual Reality Technologies

Mindscape Commons virtual reality (VR) resource for teaching mental health

Mindscape Commons virtual reality and interactive video content for supporting mental health teaching is now available to HE institutions via a Jisc agreement. The resources allows future counsellors, social workers, and psychologists to explore a variety of mental health experiences and to help students build empathy and develop critical clinical skills in a safe and… Read more » about Mindscape Commons virtual reality (VR) resource for teaching mental health

FHSS Simulation showcase

FHSS simulation event

The Faculty of Health and Social Sciences has secured Health Education England funding and, led by Dr Ursula Rolfe, started to develop some simulation pilots. A faculty simulation event on 9th December encouraged staff to drop in, view the technologies used by the Clinical team, and the simulation pilots run by Social work and Nursing… Read more » about FHSS Simulation showcase

Emerging Technologies in Educational Practice

Person using VR Set

Learning Technologists from the Centre for Fusion Learning Innovation and Excellence (FLIE) were recently invited to deliver a teaching seminar to BA Marketing and Communication students to demonstrate their experience with emerging technologies. This seminar consisted of an introductory presentation by Dave Hunt covering various technologies including augmented reality, virtual reality, the application of 360°… Read more » about Emerging Technologies in Educational Practice

Virtual Reality & Higher Education: suggestions, benefits and value

Person using VR Set

You might have seen some of Bournemouth University’s Virtual Reality (VR) kit in action last week during the Restart a Heart Day. The university’s Learning Technologists were out in force with Oculus VR equipment to show you how the heart works, and what it looks like from the inside.   So, if you saw someone… Read more » about Virtual Reality & Higher Education: suggestions, benefits and value

Restart a Heart Day at BU

Last week colleagues from FLIE took part in the #Restart a Heart Day. Which is part of an international campaign to raise awareness of cardiac arrest and teach people how to perform CPR (cardiopulmonary resuscitation). The event took place last week in the main Talbot campus courtyard. It was open to the whole BU community and aimed at engaging… Read more » about Restart a Heart Day at BU

Virtual, Augmented, & mixed realities: How XR will shape how you work

We’ve all seen examples of virtual or augmented reality, or at least can conjure these images: a person wearing a virtual reality headset grabbing at air to fight what we can only imagine are flesh-eating zombies or craning their neck at the ceiling to get a full view of the Milky Way; using a Snapchat… Read more » about Virtual, Augmented, & mixed realities: How XR will shape how you work

Precision OS replaces cadavers for surgical spine training at the Global Spine Congress

An immersive medical education software company is applying its medical-grade virtual reality platform to train surgeons. Precision OS Technology will partner with the Global Spine Congress in Rio De Janeiro May 20-23 to co-host the first-ever cadaver-less training and education course for spine surgery. The focus of Precision OS is training and education geared for all levels of surgeons… Read more » about Precision OS replaces cadavers for surgical spine training at the Global Spine Congress