Virtual reality

Create: Share: Inspire: working with our students in global contexts

Image of Prof Holley presenting

Professor Debbie Holley addresses an international audience at the World Education Conference (hosted by London International Education Conference) in Cambridge this week. Invited to keynote, her talk covers the possibilities and affordances offered by global collaborations. Drawing on the extensive knowledge of working with the ‘digital’ to engage staff, student and communities, Debbie covers the… Read more »

Immersive technologies: do we all experience immersion in the same way?

The term ‘immersive’ is being increasingly used to describe virtual environments and virtual reality; we read about immersive technologies, immersive learning environments and immersive worlds, for example. But what does this actually mean, and do we all experience a sense of immersion in the same way? These questions have been the subject of research for at least 20… Read more »

VR showcase at Macmillan Coffee Morning

Come enjoy a variety of cakes for MacMillan Coffee Morning Monday, 29th October, 10am-12pm in the Staff Centre on Talbot Campus. The event will showcase and demo the new VR Diabetes App, created in conjunction with BU School of Nursing and Daden Ltd. Using the Occulus Rift, and google cardboards, experience what it’s like to… Read more »

Virtual Avebury Showcase

The Virtual Avebury project will be holding a showcase afternoon between 14:00 – 16:00 on 3rd October 2018 in room F202. Staff and students are welcome to come along, don a virtual reality headset and hand-held touch devices, and experience how Avebury Henge, Wiltshire, might have looked and sounded around 2,300 BCE. You can walk and… Read more »

Thoughtpiece in Nurse Education Today – Virtual Health Education: Scaling Practice to transform student learning

Colleagues, Delighted an HSS/CEL collaboration has had a published outcome – see below Denyse King, Stephen Tee, Liz Falconer, Catherine  Angell ,Debbie  Holley, Anne Mills Abstract The advancements in and affordability of technologies offer increasing opportunities to modernise healthcare education into packages developed to meet the expectations and requirements of the digital generation. Purposefully designed… Read more »

Interesting Articles: VR uses, the human connection and 30 Must-Read Higher Education IT Blogs

Here is a collection of interesting articles picked up this week.   The 2018 Dean’s List: EdTech’s 30 Must-Read Higher Education IT Blogs Whether they are administrators or IT gurus, these bloggers know the ins and outs of how technology is reshaping education. Click here for the full article.   Fostering Human Connection for Meaningful… Read more »

Blurring the lines between virtual and reality

An EPFL student Hugo Hueber from computer science faculty has developed a virtual reality game that can be used in any environment, allowing for the same level of interaction with virtual 3D objects as with a real table. While playing this game, you will be able to manipulate objects that you see in the headset – objects that don’t exist, of course,… Read more »

Google Chrome is officially launching on Daydream VR headsets

Google is officially adding the Chrome browser to its Daydream virtual reality platform. As of today, people using the phone-based Daydream View headset or the standalone Lenovo Mirage Solo can access Chrome from their home screens. The VR version of Chrome mostly has the same feature set as its desktop counterpart, but there’s an added “cinema mode”… Read more »

VRidge 2.2 now supports Google Daydream, lets you play PC VR games

VRidge is a very cool tool that allows you to play SteamVR games without needing an expensive HTC Vive headset. Version 2.2 of VRidge makes it possible to play SteamVR games with the Google Daydream View, along with other standalone headsets. Version 2.2 supports the HTC Vive Focus, Oculus Go, Samsung Gear VR, and Google Daydream View…. Read more »