Virtual reality

New Research – Augmented & Mixed Reality: Innovation, Disruption & Future Prospects 2018-2022

This may interest some staff – to read report you need to join their list and go to the reports section.’ www.juniperresearch.com. ==== New Research – Augmented & Mixed Reality: Innovation, Disruption & Future Prospects 2018-2022 Juniper Research’s new Augmented & Mixed Reality research delivers pivotal use cases, trend analysis and competitive intelligence on this high growth sector…. Read more »

Mozilla’s Latest Version of Firefox Is Made for VR

Mozilla unveiled a new version of its popular Firefox web browser today, but instead of being on your computer or mobile phone it’s designed to be used with a virtual reality headset. “The future of mixed reality is about delivering experiences, not about building applications. There shouldn’t be friction moving from one experience to another,” Sean White,… Read more »

Oculus announces new privacy dashboard and policy ahead of new European regs

Oculus is updating its privacy policy ahead of May 25, when the European Union’s General Data Protection Regulation (GDPR) will take effect. Facebook’s virtual reality division will debut its new privacy policy tomorrow, followed by a May 20 rollout of a new dashboard for users to view the data they’ve already shared. “My Privacy Center” will enable users to… Read more »

Reflections from the OER18 Conference

Myself and two colleagues (Liz Falconer and Denyse King) attended the OER18 Conference Yesterday.  They presented two case studies (VR Avebury, and VR Healthcare) and illustrated how VR (virtual reality) brings unique considerations for open access.  For example, considerations about whether settings, avatars, props etc are available to others; and indeed, the point that OE-VR… Read more »

Lessons from DigiFest18

In 2002, my friends staged an intervention. A technology intervention. “It was time”, they said, time for me to give up my cherished VHS and embrace DVD–it was here to stay, they said. And it was. In 2013, my friend, colleague and fellow theme leader, Dr. Shelley Thompson staged an intervention. A technology intervention. “It… Read more »

VR Education- Research Update

I am Heidi Singleton, a BU PGR with CEL.  I joined in September 2017 and am at the Initial Review stage of my PhD.  My supervisors are Debbie Holley, Jaqueline Priego and Liz Falconer.  Here is a summary of my research so far…   My PhD is researching… -how to design and operationalise a flipped… Read more »

Using AltspaceVR for Virtual Team Meetings

ALtSpaceVR is a free app that can be down loaded onto your PC or Mac.  Altspacevr have just teamed up with Microsoft and are continuing to develop the features of this app.   Once in the Altspace app you can invite colleagues from BU or around the world to join you for a virtual meeting…. Read more »

Using Virtual Worlds for Meetings and Discussions

    This Friday evening Liz Falconer and myself joined in with a virtual reality chat using the Engage platform (it is freely downloadable using Steam, though not available on Mac at present).  We were able to listen to an expert panel (one being the Vive-president of HTC vive) and join an audience of people from… Read more »