Virtual reality

Is Immersive Technology The Future Of Journalism?

Forbes Article by Sol Rogers, Contributor to Consumer Tech Nonny de la Peña, named the ‘Godmother of Virtual Reality’, helped invent virtual journalism. With early pieces like Hunger in Los Angeles and Gone Gitmo, Nonny shone a light on the potential of immersive media to change journalism. Talking to VFX Voice, Nonny said, “As journalists,… Read more » about Is Immersive Technology The Future Of Journalism?

VR’s creative potential requires creative controllers

  Placing a pilot in the cockpit of an F-14 in the middle of a combat mission is about as difficult as it sounds – even when you’re just replicating the experience in a training facility. Yet we’ve had some version of flight simulators for decades, and as the technology behind them has grown increasingly… Read more » about VR’s creative potential requires creative controllers

Apple’s AR glasses could solve one of VR’s biggest problems

  pple’s augmented reality glasses are set to debut as early as the second quarter of 2020, according to an analyst note Wednesday. Ming-Chi Kuo, a TF International Securities analyst with a strong track record on Apple’s next moves, claimed in a note seen by MacRumors that the glasses would be advertised as an accessory for the iPhone,… Read more » about Apple’s AR glasses could solve one of VR’s biggest problems

Immersive Technology Articles

Here are three articles from this week, which you may find interesting. 1. First major trial of VR therapy for serious mental health conditions launches. The first large-scale trial of virtual reality therapy for serious mental health conditions has been launched in the U.K. Healthtech startup Oxford VR has teamed up with gameChange, a £4… Read more » about Immersive Technology Articles

5 common myths about virtual reality

… and why they aren’t true People have many different ideas about virtual reality, but not all of those conceptions are based in reality. Techopedia looks at the fact and fiction of VR and its potential across a broad range of different industries, highlighting 5 common myths: Myth 1: VR is a modern technology that… Read more » about 5 common myths about virtual reality

Ministries of magic: now we can all be tech wizards

As augmented and virtual reality is becoming increasingly accessible and affordable, why not consider adding a little magic to teaching and learning? With 360 degree video capture, you can create your own immersive experiences using just a camera, a mobile phone, some free software and a £5 cardboard headset. JISC Blog article by Martin Hamilton…. Read more » about Ministries of magic: now we can all be tech wizards

Changing practices: why culture matters

A report from Debbie Holley, Professor of Learning Innovation, HSS The Instytut Pedagogiki (Institute of Pedagogy), part  of Uniwersytet Marii Curie-Sklodowskiej, is a centre of excellent practice in teaching and developing trainee teachers based in Lublin, Poland. Students undertake a three year undergraduate programme of study, followed by a two year Masters specialisation. The Scientific… Read more » about Changing practices: why culture matters

VR Meditation: The Path To Next-Gen Health & Happiness

Stress has been dubbed the “health epidemic of the 21st century” by the World Health Organization and technology is often cited as one of the major contributors to the stressors of modern life. But, at the same time, tech is becoming part of the solution. In this article Sol Rogers of Consumer Tech from Forbes,… Read more » about VR Meditation: The Path To Next-Gen Health & Happiness

5 Key Barriers to VR Adoption and How to Break Them Down

In this interesting article for VirtualiTeach, Steve Bambury, Head of Digital Learning and Innovation across the JESS Dubai schools, addresses the five main barriers to adopting virtual relaity in schools. I personally think that there are five key barriers to VR integration in schools. Five walls that are usually built from misconception, lack of understanding… Read more » about 5 Key Barriers to VR Adoption and How to Break Them Down