The BLISS (Blended Learning Interactive Simulation Suite) was recently used in the Technology in Tourism unit, offering an immersive learning experience. Located in the Bournemouth Gateway building, the BLISS Room uses interactive walls and projectors to create a virtual space where students can manipulate 2D and 3D objects, enhanced by ambient sound. Collaborating with Rob… Read more » about Enhancing ‘Technology in Tourism’ learning with the BLIS Suite
Gamification
Escape Rooms in Education Showcase
Earlier this month, FLIE colleagues were fortunate to be involved in Escape Rooms in Education Showcase 2.0, an event run by Heriot Watt’s Learning and Teaching Academy, now in its second year. A very packed day was dedicated to showcasing examples of the use of escape rooms in education. This consisted of live lightning talks,… Read more » about Escape Rooms in Education Showcase
H5P Blog Series – Branching Scenario
What is H5P? Check out our recent blog post here Over the coming weeks we’ll continue to showcase some of the H5P content available to inspire you to think about how this tool could be used for your Brightspace online content. We have a limited number of licences in our pilot so your faculty Learning… Read more » about H5P Blog Series – Branching Scenario
H5P Blog Series – Image Juxtaposition
What is H5P? Check out our recent blog post here Over the coming weeks we’ll continue to showcase some of the H5P content available to inspire you to think about how this tool could be used for your Brightspace online content. We have a limited number of licences in our pilot so your faculty Learning… Read more » about H5P Blog Series – Image Juxtaposition
Improving student engagement and interaction on Brightspace – Meet H5P
Improving student engagement and interaction on Brightspace – Meet H5P If you are looking to enhance the content of your Brightspace units, you might want to look at H5P (HTML5 Package). So, what is H5P? H5P is an open-source technology that can be embedded into Brightspace Units and is designed to work across different platforms, including… Read more » about Improving student engagement and interaction on Brightspace – Meet H5P
Escape Room – Fusion Learning Conference
At the recent Fusion Learning Conference, FLIE got the chance to prototype our digital escape room. Our goal was to showcase the various tools and technologies available to staff at BU, inspiring them to create their own escape rooms or immersive learning scenarios. The aim was to demonstrate the capabilities of the tools while keeping… Read more » about Escape Room – Fusion Learning Conference
In conversation with Louise Oliver
Louise Oliver and her team have been working on a series of gamified learning experiences, with assistance from some of the Learning Technologists, so we took the opportunity to ask her about some of her work in this area of innovative pedagogy. The latest concept was an immersive murder mystery learning scenario where each character… Read more » about In conversation with Louise Oliver
Virtual Escape Rooms using Brightspace
Most of you are probably familiar with the concept of escape rooms which has been growing in popularity over the last few years, where individuals or small groups are physically put into a room and they must solve a series of puzzles and tasks to unlock the door and escape, usually against a time limit… Read more » about Virtual Escape Rooms using Brightspace
Getting Creative with Release Conditions in Brightspace
In Brightspace, Release Conditions can be used to trigger an event when a pre-set condition, or conditions, have been met. For example, an announcement could be released conditionally to students achieving a certain score in a formative quiz, offering generic feedback/feedforward suggestions to students within specified grade ranges. Release conditions are very flexible and can… Read more » about Getting Creative with Release Conditions in Brightspace
Virtual Reality & Higher Education: suggestions, benefits and value
You might have seen some of Bournemouth University’s Virtual Reality (VR) kit in action last week during the Restart a Heart Day. The university’s Learning Technologists were out in force with Oculus VR equipment to show you how the heart works, and what it looks like from the inside. So, if you saw someone… Read more » about Virtual Reality & Higher Education: suggestions, benefits and value