Augmented Reality

Teachable Machines anyone?

the CEL logo

Colleagues, I am delighted to be piloting an early workshop in the next stage of the ARU/BU augmented reality work for STEM students. This is at the ALDinHE National Conference, please do follow/ support us at #aldcon Design, Create, Evaluate: can a ‘teachable machine’ help learners learn? Mike Hobbs and Elaine Brown, Anglia Ruskin University; Debbie… Read more » about Teachable Machines anyone?

VR Education- Research Update

I am Heidi Singleton, a BU PGR with CEL.  I joined in September 2017 and am at the Initial Review stage of my PhD.  My supervisors are Debbie Holley, Jaqueline Priego and Liz Falconer.  Here is a summary of my research so far…   My PhD is researching… -how to design and operationalise a flipped… Read more » about VR Education- Research Update

The Human Body: Secrets of Your Life Revealed, plus free Augmented Reality poster and postcards

BBC Two on Monday 25th September 2017 at 9:00PM In this major three part series Chris and Xand van Tulleken uncover the latest secrets of our bodies. By tracing the remarkable journey that we all make from the most helpless to the most sophisticated organism on earth they reveal the latest science that is changing the… Read more » about The Human Body: Secrets of Your Life Revealed, plus free Augmented Reality poster and postcards

Using Fieldscapes as an authoring tool for creating immersive learning

Dr Liz Falconer, Denyse King (Midwifery Lecturer) and David Hunt met with Nash Mbaya and David Burden from Daden Limited today; to continue their collaborative development of a Virtual Maternity Urinalysis Clinic using ‘Fieldscapes’.  The meeting was part of the Collaborative Alternative Augmented Reality Series (CAARS)- a project that is creating a 3D virtual environment… Read more » about Using Fieldscapes as an authoring tool for creating immersive learning

CELebrate 2017: Motivating the unmotivated

Motivating the unmotivated: a case study in STEM, Debbie Holley Abstract: A significant issue for STEM (Science, Technology, Engineering and Mathematics) students, is where employers, government  and higher education policy makers have identified a lack of preparation in crucial soft skill areas such as presentations and team working. Moving first year gaming and computer science… Read more » about CELebrate 2017: Motivating the unmotivated

Introducing Heidi Singleton, our new PhD student on Immersive Worlds, Augmented reality and Tools for Learning Innovation

The CEL team have awarded one of the  prestigious Vice-Chancellor’s PhD scholarships at Bournemouth University, with the project “Immersive worlds, AR & tools for learning innovation: an empirical investigation in the UK HE context”. Debbie Holley, Jacqueline Priego and Liz Falconer comprise the supervisory team at CEL. This new project seeks to elucidate the connections between immersive worlds, augmented reality and… Read more » about Introducing Heidi Singleton, our new PhD student on Immersive Worlds, Augmented reality and Tools for Learning Innovation

Professor Debbie Holley delivers Keynote to BU Careers and Teachers Conference

A keynote presentation to the BU Careers and Teachers conference #BUCATC This keynote suggests that with the move to models of school based teacher training, that trainee teachers and NQTs find their  Continuous Professional Development needs are not being met, and indeed, can be unsuitable to their needs.  I suggest that harnessing their desire co-create… Read more » about Professor Debbie Holley delivers Keynote to BU Careers and Teachers Conference

Download this game from the App Store to help with Dementia research

Yes I know this is a bit more BUDI than CEL!  However this research has received a much greater response than expected.  Conversely this game measures depletion in what has previously been learnt rather than excellence in learning.  But could this inspire your thinking about augmented reality? What do you think? Here’s the link: https://itunes.apple.com/gb/app/sea-hero-quest/id1034383306?mt=8… Read more » about Download this game from the App Store to help with Dementia research