We held a LEAP session with our colleagues from Paramedic Science (Alison, Pete, Iain, Adam and Chris) this morning. The goal was to design a new unit, Emergency Care Fundamentals, which is to be delivered in November 2019. Using the current unit structure as the base, the conversations ranged over all elements of curriculum… Read more » about “Worth taking a LEAP of faith on the process”
Monthly Archives: August 2018
Students Unveil New Tool to Help The World Learn to Code
What began as a project in a Georgia Tech Online Computer Science class on using technology as a teaching tool is now helping users around the globe learn to code by creating whimsical animations. The tool, known as Code Shrew, is the brainchild of Ludwik Trammer and Jamie Nunez. It uses a popular programming language called Python combined… Read more » about Students Unveil New Tool to Help The World Learn to Code
Why You Should Test E-Learning Content with a Screen Reader
If you need to develop an accessible e-learning course, you should make sure that your content can be accessed by those with visual impairments. This means you’ll want to create e-learning content that works well with a screen reader. Getting acquainted with the screen reader experience will hopefully give you a deeper understanding of how… Read more » about Why You Should Test E-Learning Content with a Screen Reader
Summer of 6C: A renewed focus on academic integrity to combat contract cheating
The QAA published a report last year on contract cheating in higher education, which encourages, among other things, a focus on academic integrity to help address contract cheating. The 37-page report was researched and written in response to higher education sector concerns about the use of ‘essay mills’ by students to engage in contract cheating… Read more » about Summer of 6C: A renewed focus on academic integrity to combat contract cheating
Using Twitter to engage your conference audience
What do Professors do in the summer? This summer I was delighted to be invited to give a keynote at Liverpool Hope University;and was keen to get onto the interactive part of the session, where we would be trying out various augmented reality tools. So how to get across the policy background? The answer was… Read more » about Using Twitter to engage your conference audience
Brightspace training: still open for business!
As most of you will be aware, Brightspace has been rolled out to a proportion of the university already. Now is the time to sign up to training so you have time to prepare content ready for the new academic year. Full details available here
Google Chrome is officially launching on Daydream VR headsets
Google is officially adding the Chrome browser to its Daydream virtual reality platform. As of today, people using the phone-based Daydream View headset or the standalone Lenovo Mirage Solo can access Chrome from their home screens. The VR version of Chrome mostly has the same feature set as its desktop counterpart, but there’s an added “cinema mode”… Read more » about Google Chrome is officially launching on Daydream VR headsets
VRidge 2.2 now supports Google Daydream, lets you play PC VR games
VRidge is a very cool tool that allows you to play SteamVR games without needing an expensive HTC Vive headset. Version 2.2 of VRidge makes it possible to play SteamVR games with the Google Daydream View, along with other standalone headsets. Version 2.2 supports the HTC Vive Focus, Oculus Go, Samsung Gear VR, and Google Daydream View…. Read more » about VRidge 2.2 now supports Google Daydream, lets you play PC VR games
Learning gain: Conclusion of National Mixed Methodology Learning Gain project
Colleagues, There has been much sector ‘noise’ about the concept of learning gain as part of the Teaching Excellence Framework. The Office for Students commissioned some research, and a number of HEIs across England took part. An over and the results can be found here: www.officeforstudents.org.uk/avice-and-guidance/teaching/learning-gain/national-mixed-methodology-learning-gain-project/
VR platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences
Alexandra Palace and MelodyVR have announced details of an upcoming partnership which will see the technology company granted exclusive rights to capture concerts across the Palace and Park in virtual reality. Virtual Reality platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences from artists such as Imagine Dragons, Bebe Rexha, Wiz Khalifa, Fall Out… Read more » about VR platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences