Google Chrome is officially launching on Daydream VR headsets

Google is officially adding the Chrome browser to its Daydream virtual reality platform. As of today, people using the phone-based Daydream View headset or the standalone Lenovo Mirage Solo can access Chrome from their home screens. The VR version of Chrome mostly has the same feature set as its desktop counterpart, but there’s an added “cinema mode”… Read more »

VRidge 2.2 now supports Google Daydream, lets you play PC VR games

VRidge is a very cool tool that allows you to play SteamVR games without needing an expensive HTC Vive headset. Version 2.2 of VRidge makes it possible to play SteamVR games with the Google Daydream View, along with other standalone headsets. Version 2.2 supports the HTC Vive Focus, Oculus Go, Samsung Gear VR, and Google Daydream View…. Read more »

Learning gain: Conclusion of National Mixed Methodology Learning Gain project

Colleagues, There has been much sector ‘noise’ about the concept of learning gain as part of the Teaching Excellence Framework. The Office for Students commissioned some research, and a number of HEIs across England took part. An over and the results can be found here: www.officeforstudents.org.uk/avice-and-guidance/teaching/learning-gain/national-mixed-methodology-learning-gain-project/

VR platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences

Alexandra Palace and MelodyVR have announced details of an upcoming partnership which will see the technology company granted exclusive rights to capture concerts across the Palace and Park in virtual reality. Virtual Reality platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences from artists such as Imagine Dragons, Bebe Rexha, Wiz Khalifa, Fall Out… Read more »

Accessibility MOOCs – two running in September/October

Thanks to Chris Scholes for passing our way: ====== FutureLearn Inclusive Learning and Teaching Environments Sept 3rd for three weeks – for those working in Higher Education and interested in making elearning accessible “Explore the barriers experienced by disabled students and learn how to overcome these barriers through inclusive practices.” https://www.futurelearn.com/courses/inclusive-learning-teaching/   FutureLearn Digital Accessibility… Read more »

AltspaceVR lets you build your own shareable space in virtual reality

AltspaceVR has released tools to let users create their own sharable spaces in virtual reality. It uses a drag-and-drop interface, allowing you to place objects in a 3D space using AltspaceVR-compatible headsets — including Oculus Go and Gear VR. It’s one of the first major upgrades since Microsoft acquired the social VR platform If you save the space,… Read more »

Can VR make us healthier, smarter and less racist?

You and three of your kindergarten classmates are sitting on the floor, playing with blocks, while the teacher helps another student with her work. All the kids on the floor start throwing blocks at one another and you join in — but when the teacher notices, you’re the only one who gets blamed. And there’s… Read more »

20 TOP VIRTUAL REALITY APPS THAT ARE CHANGING EDUCATION

Virtual reality is one of the hottest edtech trends. Not only are students allowed the opportunity to emerge themselves into a subject but can travel the world from their desk chairs. While not readily available in every classroom, programs such as Google Cardboard aim to make VR headsets cheap and accessible. The majority of students own a… Read more »

Come and learn about TEL with CEL

In two months’ time, the PG Dip unit in Technology Enhanced Learning (TEL): Creativity in Design for 2018-19 commences.  It is a great opportunity to develop your digital skills, learn more about technology in education and to hear the experiences of other colleagues at BU. The unit covers learning theories and TEL theories, social media, virtual… Read more »