Here are some interesting blog articles I have read this week. The Multiple Uses of Augmented Reality in Education Technology has made its way to the classroom, increasing the engaging and interactive elements that many students are benefitting from. Students today are already familiar with various technologies, which is why computerized tools and apps make… Read more » about Four Interesting AR/VR and Video Blog Articles
What began as a project in a Georgia Tech Online Computer Science class on using technology as a teaching tool is now helping users around the globe learn to code by creating whimsical animations. The tool, known as Code Shrew, is the brainchild of Ludwik Trammer and Jamie Nunez. It uses a popular programming language called Python combined… Read more » about Students Unveil New Tool to Help The World Learn to Code
If you need to develop an accessible e-learning course, you should make sure that your content can be accessed by those with visual impairments. This means you’ll want to create e-learning content that works well with a screen reader. Getting acquainted with the screen reader experience will hopefully give you a deeper understanding of how… Read more » about Why You Should Test E-Learning Content with a Screen Reader
The QAA published a report last year on contract cheating in higher education, which encourages, among other things, a focus on academic integrity to help address contract cheating. The 37-page report was researched and written in response to higher education sector concerns about the use of ‘essay mills’ by students to engage in contract cheating… Read more » about Summer of 6C: A renewed focus on academic integrity to combat contract cheating
Virtual reality is one of the hottest edtech trends. Not only are students allowed the opportunity to emerge themselves into a subject but can travel the world from their desk chairs. While not readily available in every classroom, programs such as Google Cardboard aim to make VR headsets cheap and accessible. The majority of students own a… Read more » about 20 TOP VIRTUAL REALITY APPS THAT ARE CHANGING EDUCATION
This is a review of CELebrate 2017, when colleagues discussed formative feedback in depth. We thought it was worth another look. We hope it might help YOU when deciding how to integrate formative feedback into YOUR teaching come the implementation of 6C, the new assessment and feedback policy. Dawn Morley, from the University of Surrey,… Read more » about Summer of 6C: The value of formative feedback in simulations: the learning gains for students
New to the Brightspace online training unit is a module on how Brightspace tools and integrations can be used for student engagement and gamification. According to JISC, Gamification is where techniques or approaches from games are adopted or incorporated into non-gaming activities to make them more engaging or enjoyable It is important to note that… Read more » about Brightspace: Be an engagement ninja
This blog was posted in 2017, but still raises some interesting questions for how we engage with students around feedback… Have YOU thought about how you will prepare YOUR students for feedback in 2018-2019? Receiving feedback is an emotive process for students. Guiding them to consider their emotional readiness to assimilate comments may improve the… Read more » about Summer of 6C: “Am I ready to receive feedback?”
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