Posts By: Heidi Singleton

Prof Liz Falconer and PhD Student Heidi Singleton contribute to 100 voices of AR/VR in Education project

100 Voices of AR and VR in Education (2018 Nov)   Here are just four of the 100 voices contributions:    My Higher Education colleagues are researchers and educators. Some are gamers. With the exception of those in relevant disciplines (Computer Science, Engineering, Arts) few of the others have worn a VR headset, much less… Read more »

Some Inspiration for 2019

  As the job market becomes more competitive and technology advances, the definition of a “good education” is continually evolving. Some universities have adapted rapidly to the change and are preparing students for the jobs of the future. Artificial intelligence, new media, engineering, bioscience, and even food innovation are now offered at these innovative universities…. Read more »

12 Days of AI Healthcare impact innovations

Top 12 Ways Artificial Intelligence Will Impact Healthcare Artificial intelligence is poised to become a transformational force in healthcare. How will providers and patients benefit from the impact of AI-driven tools? AI offers a number of advantages over traditional analytics and clinical decision-making techniques.  Learning algorithms can become more precise and accurate as they interact… Read more »

UCISA 2018 Immersive Environments Conference

UCISA 2018 Immersive Environments Conference Heidi Singleton, Elizabeth Falconer and Debbie Holley presented “Engage and Engage and Educate with Virtual Reality: sharing our experiences of Virtual Avebury and VR Deteriorating Patient” at the UCISA conference this week and the presentation sparked quite a bit of interest.   We had the privilege of learning… Read more »

Measuring Progress VS Learning- lessons from the school classroom.

Reading about the Wonkfest earlier this week reminded me of the constant search for methods to “measure” “learning”. Robert Bjork says that learning and performance are distinct.  Performance is measurable but learning must be inferred from performance. Performance is easily observable whereas learning is not. Frequently, learning occurs but short term performance doesn’t, and visa versa!… Read more »

Using digital technology in rehabilitation and home settings-Cardiff University

Researchers at Cardiff University have been developing VR home rehabilitation for knee pain. Their idea is to find innovative solutions to delivering even better quality of healthcare and outcomes for patients with knee pain.  One approach is the use of virtual reality, which makes it possible to assess patients in an interactive safe environment which can be changed in… Read more »


Keele Univeristy have developed a new ‘Health Cinema’ for use on its programmes. This is a large screen, visualisation facility located in our 133-seat lecture theatre. The cinema-grade projection system can use both 2D and 3D to display content such as virtual anatomy or molecular visualisation.   They also have VIRTUAL PATIENT WEB-BASED LEARNING Their… Read more »

VirtualiTeach-100 Voices Project.

Steve Bambury (Twitter: @steve_bambury) Is working on a 100 Voices of AR/VR project.   If you would like to submit 100 words for his project, here are the guidelines: The 100 Voices Project He is closing in on his 100th article here on VirtualiTeach and he would like to put something really unique together to… Read more »

Still time to sign up to attend the UCISA Immersive Environments Conference in Birmingham (5th December)

Immersive experiences can transport learners to different environments and augment learning within their current surroundings. The cost to create and interact with these experiences previously meant that these methods of learning and teaching had been limited to those with ample resources. Technologies such as the Internet of Things, Virtual, Augmented and Mixed Reality are enabling… Read more »

Interested in using Immersive Learning strategies with your students?

360 Degree Video can be a simple and effective way to start.  The CEL team have a 360 Degree camera that will enable the user to take 360 degree footage for your teaching and learning material.   Here are a few ideas: A virtual orientation to a shared facility “Where are we now”, “what is… Read more »