Steve Bambury (Twitter: @steve_bambury)
Is working on a 100 Voices of AR/VR project.
If you would like to submit 100 words for his project, here are the guidelines:
The 100 Voices Project
He is closing in on his 100th article here on VirtualiTeach and he would like to put something really unique together to mark the occasion. His plan is to have 100 pioneers from across the fields of education, edtech, AR and VR collaborate and share their insight on AR /VR in Education.
To help guide collaborators, he is suggesting that your piece be brief (100 words or less) and be themed around one of three core questions:
WHY – why do you value AR or VR as an educational tool?
WHAT – what apps or platforms would you recommend or have had success using?
HOW – what practical advice or tip might you give to an educator trying to better understand how to harness AR/VR effectively?
Follow this link to submit a piece to his project:
This is the piece I submitted to the WHY category:
I value VR as an educational tool because it can bring different environments to a traditional lecture theatre/classroom, and thus enable students to practice skills in a safe way and without fear of making mistakes. Bournemouth University Nursing students have reported that learning with VR simulation helps them to visualise and understand diabetic concepts. They can also revisit the activities multiple times when they get home, and have said the activities will be useful for exam revision. The students also reported improved engagement and enjoyment of their learning, when using VR simulation. VR is great for experiential learning.
Heidi Singleton (CEL-PGR)