Augmented Reality is:
(Layering information on top of the physical world)
Simple apps for you phone or ipad:
Try downloading some simple AR apps to your phone. One such example is:
Augment is an AR tool specializing in AR presentations, modeling projects, and 3D design. Using Augment, students can build their own 3D models for a myriad of class types, including health, architecture, animation, and art courses.
On the instructor side of things, Augment offers presentation tools that let you demonstrate lesson concepts in 3D.
5 Tips to get Started:
If you have been thinking about using Augmented Reality in your teaching then here are five tips to get you started:
- Consider the application:AR works especially well where it is difficult to expose students to real-life environments. One example where this has been used to good effect is cARe, a Jisc-funded project run by City University London to provide simulated clinical training to nurses, allowing them to enact scenarios based on patient care that mirrors the real world.
- Simplify the subject material: If you work in a maths or science discipline you might not think AR is applicable to you, but actually it’s an excellent conduit for conveying abstract concepts. Using interactive visual simulations can better articulate complex themes that have no frame of reference in users’ minds. If you’re trying to communicate a topic that might be considered difficult, AR can be an effective route in.
- Visualise your users:Think about who will be using the app and what learning environments they are used to. AR can be beneficial in very visual subjects, such as architecture, construction and engineering. Students are more likely to embrace technology when it feels natural and transparent, and is aligned to what they are used to doing.
- Use resources you already have: The first question you should ask is: ‘What assets do I have that could be repurposed for my AR project?’ An app developed by Jisc with Leeds College of Musicis a great example from further education that could quite easily be replicated in higher education. The institution was able to reuse existing digital media to help students to become more proficient in the use of music production equipment.
- Test your ideas:Initial feedback might have told you that your student group is receptive to working with AR, but if you fail to consult them during the development cycle you could deliver something that is a long way removed from what they were expecting. Whatever you are creating, it is hugely important to test with a pilot group, ensuring the students find the solution useful and effective (and hopefully enjoyable too).