Our Immersive Partnerships project (Virtual Avebury) has officially started! Virtual Avebury is an AHRC/EPSRC funded project under the 2017 Immersive Partnerships call. It is a partnership between BU (Principal Investigator Liz Falconer in CEL and Co-investigator Professor Kate Welham in Archaeology, Anthropology and Forensic Science) and external developers and stakeholders. We are pleased to announce that we’ll be joined on 1st March by our new research assistant, Neil Slawson, who has come to us from the BU Learning Technology team in Faculty of Management. Neil brings a wealth of learning technology and archaeology expertise, so we are delighted to welcome him to the team.
One of our first activities will be to create our web presence and blog, where we can report on how the project is going and demonstrate the exciting developments in the first phase – the creation of a 3D, immersive simulation of Avebury Henge, as it may have appeared circa 2,300 BCE. The picture above shows some examples of 3D model stones, as Daden Ltd begin to build the landscape of Virtual Avebury and Satsymph begin to build soundscapes. The second phase, from 1st June to 21st August this year, will be to test the simulation with public visitors to Avebury itself, to investigate how people interact with the virtual environment and with other visitors they will meet there in real time, and how experiencing Virtual Avebury in 2,300 BCE affects their reactions to physical Avebury in the present day. The final phase will be from September -November when we’ll be analysing the data and writing reports and papers.
If anyone would like to get in touch about the project, or would like to explore ways to become involved, please do let me know at email@example.com.