Immersive experiences can transport learners to different environments and augment learning within their current surroundings.
The cost to create and interact with these experiences previously meant that these methods of learning and teaching had been limited to those with ample resources. Technologies such as the Internet of Things, Virtual, Augmented and Mixed Reality are enabling the creation of highly engaging experiences that offer learning opportunities that were previously not possible.
This event will showcase examples of practice taking place across different institutions, outlining the value that they are offering to learning and teaching. Here is the programme:
1030 | Registration and refreshments | |
1045 |
Welcome and introduction Farzana Latif, Digital Learning Manager, University of Sheffield |
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1100 |
Virtual Reality in STEM teaching Samantha Chester, Loughborough University |
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1130 |
KARE: An Augmented Reality app for Clinical Simulation Luke Bracegirdle, Keele University |
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1200 | Lunch | |
1300 |
Engage and Educate with Virtual Reality: sharing our experiences of Virtual Avebury and VR Deteriorating Patient Heidi Singleton, Elizabeth Falconer, and Debbie Holley, Bournemouth University |
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1330 | Parallel sessions
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1400 | Refreshments | |
1430 | Parallel sessions
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1500 | Parallel sessions
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1530 | Final remarks Farzana Latif, Digital Learning Manager, University of Sheffield |
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1600 | Close |