We have concluded our successful test of the LED Wall for in-camera Visual Effects. See a short demonstration of how this works!
This is with a custom Unreal 4.25 setup using composure and Motion Analysis (note, not using ndisplay). I’ll share this once it’s neat and tidy. Still loads to do: genlock, proper measurements, frustum feathering, proper zoom / aperture capture etc. Also will be looking into different methods to interpolate as this method causes some warping… Read more »
The wall is here! Here are a couple of pics of the insallation for your enjoyment: We’d like to thank our friends at PEPLED and BBX Media for helping to make this happen! More details will follow as we get it all up and cooking. – R
I’m please to report that we will be joining some illustrious company in helping to develop new standards for education and training in the emerging field of virtual production. Great to be part of this initiative and thanks to ScreenSkills for inviting us to participate. National standards plan for virtual production
I’m happy to announce that the National Centre for Computer Animation is now an Unreal Academic Partner. This is recognition for our ongoing commitment to teaching in Unreal, and the particularly excellent work produced by our graduates. A small sample of their fantastic work (part of our application for partner status) is included below: “The… Read more »