Behold the parallax!

This is with a custom Unreal 4.25 setup using composure and Motion Analysis (note, not using ndisplay). I’ll share this once it’s neat and tidy. Still loads to do: genlock, proper measurements, frustum feathering, proper zoom / aperture capture etc. Also will be looking into different methods to interpolate as this method causes some warping (although this isn’t likely to be noticeable during a shoot).

 

Here is the classic Subway scene, shot using Unreal nDisplay, Motion Analysis for camera tracking. Still no Genlock on this one, but the frustum match is good.

More coming soon!

– Richard

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