We have concluded our successful test of the LED Wall for in-camera Visual Effects. See a short demonstration of how this works!
This is with a custom Unreal 4.25 setup using composure and Motion Analysis (note, not using ndisplay). I’ll share this once it’s neat and tidy. Still loads to do: genlock, proper measurements, frustum feathering, proper zoom / aperture capture etc. Also will be looking into different methods to interpolate as this method causes some warping… Read more »
What follows is a report from a student group using the Green Screen as a Previsualisation studio. Real-Time Previs Experience Feedback We used two different scenes to test the Previsualisation setup in the Green Screen studio. We realised an exterior environment with bright sunlight and sharp shadows, and an interior environment with more diffused lighting. With the Unreal Engine setup, we were… Read more »
The wall is here! Here are a couple of pics of the insallation for your enjoyment: We’d like to thank our friends at PEPLED and BBX Media for helping to make this happen! More details will follow as we get it all up and cooking. – R
Hi All, We’ve created a template project to get you started with our NCCA Virtual Production system. The Github link is here. Please make sure you check out the Wiki associated with this page, which we will try to populate as we go. Just for good measure, here is a quick props test from our… Read more »