Motion Capture

Behold the parallax!

This is with a custom Unreal 4.25 setup using composure and Motion Analysis (note, not using ndisplay). I’ll share this once it’s neat and tidy. Still loads to do: genlock, proper measurements, frustum feathering, proper zoom / aperture capture etc. Also will be looking into different methods to interpolate as this method causes some warping… Read more »