We were given the amazing opportunity to test the new Virtual Production stage at BU. From the very first time we saw with our eyes the huge LED screen we knew that something phenomenal – yet quite hard – was going to happen. To be honest, we had a limited timeframe not only to actually… Read more » about One Sky, One Destiny – Our real journey in a Virtual Production
Motion Capture
In-Camera VFX Demonstration
We have concluded our successful test of the LED Wall for in-camera Visual Effects. See a short demonstration of how this works!
Behold the parallax!
This is with a custom Unreal 4.25 setup using composure and Motion Analysis (note, not using ndisplay). I’ll share this once it’s neat and tidy. Still loads to do: genlock, proper measurements, frustum feathering, proper zoom / aperture capture etc. Also will be looking into different methods to interpolate as this method causes some warping… Read more » about Behold the parallax!
Getting Started with Virtual Production
Hi All, We’ve created a template project to get you started with our NCCA Virtual Production system. The Github link is here. Please make sure you check out the Wiki associated with this page, which we will try to populate as we go. Just for good measure, here is a quick props test from our… Read more » about Getting Started with Virtual Production
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