Gamification

CEL welcome visitors from the Police Science Academy, Sharjah, UAE

Welcoming visitors to BU

Professor Raian Ali, Professor of Computing in the Department of Computing and Informatics  hosted our visitors as they found out how gamification elements  and persuasive technologies can be used in education, and exchanged ideas and experiences around this topic in their host Faculty, Science and Technology. CEL were delighted to be part of their visit,… Read more »

5 Key Barriers to VR Adoption and How to Break Them Down

In this interesting article for VirtualiTeach, Steve Bambury, Head of Digital Learning and Innovation across the JESS Dubai schools, addresses the five main barriers to adopting virtual relaity in schools. I personally think that there are five key barriers to VR integration in schools. Five walls that are usually built from misconception, lack of understanding… Read more »

Building the University of the Future – Lego workshop

The Centre for Excellence is committed to inspiring creative approaches to learning and teaching. CEL has several boxes of lego that staff can borrow. Please contact  Curie Scott  We were delighted to host Professor Alison Smith (Professor of Learning and Teaching at the University of Winchester) who facilitated two sessions . Here is a summary… Read more »

Regional event: Intro to Virtual Reality and Augmented Reality

Bournemouth University hosted the South Coast Academic Regional Network (SCARN). SCARN enables PGCert leaders from various Universities around the region to discuss Education practice  and collaborate for conference and writing opportunities. SCARN meets 2-3 times a year and this event was hosted by Dr Curie Scott from CEL on Monday 18th March 2019. SCARN members… Read more »

The VR revolution is already here – and it isn’t gaming.

An interesting article from TNW. VR and AR aren’t future techs: they’re right now technology. They’ve quietly transformed workforce education. Companies like Walmart and Verizon conduct employee training in VR. The military uses VR to prepare warriors for the battlefield, pilots for flight, and operators for remote deployment. It’s also a fantastic educational platform. Universities… Read more »

Qlone App for iPads and iPhones

Qlone scan dome

After seeing a demonstration of this App at the BETT in January, I thought this would warrant further investigation. The Qlone (pronounced Clone) App for iPads and iPhones from EyeCue turns the device’s camera into a 3D scanner. The App is free to download and use but has in App purchases for some formats when… Read more »

Cafe Scientifique Tues 5th Feb 7.30-9pm – A ‘wicked challenge’: supporting our students’ learning with new technologies

The CEL team are presenting @ Café Scientifique Bournemouth  Cafe Scientifique is a place where, for the price of a cup of coffee or a glass of wine, you can explore the latest ideas in science and technology. Enjoy listening to a short talk before engaging in debate and discussion around that topic. Join us on… Read more »

BETT 2019 Day One

Held over four days at the Excel Centre in London,  BETT showcases the education, technology landscape with 800 +leading companies, 103 Ed tech startups and over 34,000 attendees. In other words, it’s big and it’s busy. Day One was attended by John Moran, Jenna Giles-Bodilly and David Hunt from CEL. Although there are a wide… Read more »

Innovating Pedagogy 2019 – OU Report

The Open University has released its Innovating Pedagogy 2019 report which covers the following themes. Playful learning Learning with robots Decolonising learning Drone-based learning Learning through wonder Action learning Virtual studios Place-based learning Making thinking visible Roots of Empathy Themes from previous reports Read and download the report here. http://www.open.ac.uk/blogs/innovating/

Top ten VR and AR articles for 2018 from Digital Bodies

Curtesy of Digital Bodies here is their top ten VR and AR articles of 2018. Stand alone VR headsets arrive. The shifting AR VR market. Top ten Augmented Reality quotes. AI in Mixed Reality Environments. A stunning AR art exhibition. Coming developments in VR headsets. Accesability developments. A captivating AR storytelling experience. VR in healthcare…. Read more »