Posts By: efalconer

Immersive technologies: do we all experience immersion in the same way?

The term ‘immersive’ is being increasingly used to describe virtual environments and virtual reality; we read about immersive technologies, immersive learning environments and immersive worlds, for example. But what does this actually mean, and do we all experience a sense of immersion in the same way? These questions have been the subject of research for at least 20… Read more »

Virtual Avebury Showcase

The Virtual Avebury project will be holding a showcase afternoon between 14:00 – 16:00 on 3rd October 2018 in room F202. Staff and students are welcome to come along, don a virtual reality headset and hand-held touch devices, and experience how Avebury Henge, Wiltshire, might have looked and sounded around 2,300 BCE. You can walk and… Read more »

Virtual Avebury in the News

Our Virtual Avebury project is in the news this week, on radio and online. We’re in the middle of the 3-month public engagement phase of the project at the Barn Gallery of the Alexander Keiller Museum at Avebury. Since the beginning of June, more than 250 visitors have experienced a fully immersive, 3D simulation of… Read more »

Virtual Avebury begins!

Our Immersive Partnerships project (Virtual Avebury) has officially started! Virtual Avebury is an AHRC/EPSRC funded project under the 2017 Immersive Partnerships call. It is a partnership between BU (Principal Investigator Liz Falconer in CEL and Co-investigator Professor Kate Welham in Archaeology, Anthropology and Forensic Science) and external developers and stakeholders. We are pleased to announce that we’ll be… Read more »

Virtual Worlds: concepts, applications and future directions

In the best traditions of shameless book-plugging, just a note to say that my new book, co-edited with my good friend and colleague Dr Mari Carmen Gil Ortega, is now out! No surprises that it is about virtual worlds 😉 We’re particularly chuffed that it is featured as a ‘What’s special in February’ title on… Read more »

Virtual Worlds Best Practices in Education Conference

 The VWBPE 2018 conference will be held in Second Life on 15-17 March – it’s free to attend and you can do it from the comfort of your own home or office desk :-).  This conference is well worth a visit if you have an interest in VR, AR and all things virtual in education, as… Read more »

£33 million to be invested in immersive technology development

Immerse.org.uk recently posted a link to the Government’s Industrial Strategy White Paper, which details the investment that is planned in developing immersive technologies.  The focus is upon audiences of the future for virtual, augmented and mixed realities and bringing together developers and researchers to explore the potential of immersive technologies “from entertainment and art to… Read more »

The Budget, immersive technologies and stone circles

Whatever each of us may think about this week’s Budget, some good news is the focus it gives to new technology development, particularly in the field of immersive technologies and artificial intelligence. The Executive Summary on page 1 of the Budget document specifically mentions these technologies and the Government’s plans to fund their growth. This is actually happening… Read more »