Posts By: efalconer

Education 4.0: hype or a glimpse of a very possible future?

The discussions around what has been termed the ‘fourth industrial revolution’, or Industry 4.0, have been swirling around for at least the past couple of years, and there seems to be a growing consensus that the growth of digital technologies is bringing about a significant change in the ways that industry and commerce works now, and… Read more » about Education 4.0: hype or a glimpse of a very possible future?

Immersive technologies: do we all experience immersion in the same way?

The term ‘immersive’ is being increasingly used to describe virtual environments and virtual reality; we read about immersive technologies, immersive learning environments and immersive worlds, for example. But what does this actually mean, and do we all experience a sense of immersion in the same way? These questions have been the subject of research for at least 20… Read more » about Immersive technologies: do we all experience immersion in the same way?

12th Virtual Worlds Best Practices in Education Conference; call for papers

The call for papers for the 12th Annual VWBPE conference is now open. This international conference, which takes place entirely in virtual worlds, is a wonderful experience, both to present at and to attend. You can present a ‘paper’ (and that can be quite widely interpreted in environments like these!), exhibit something you have created… Read more » about 12th Virtual Worlds Best Practices in Education Conference; call for papers

Our early findings from Virtual Avebury – we mature ladies may just surprise you!

The public engagement phase of the Virtual Avebury project, funded by AHRC and EPSRC, has now finished; more than 1,000 people have experienced the fully immersive opportunity to walk (and fly!) around Avebury as it may have looked circa 2,300 BCE. More than 700 people had the experience at Avebury between June – September, and… Read more » about Our early findings from Virtual Avebury – we mature ladies may just surprise you!

Virtual Avebury Showcase

The Virtual Avebury project will be holding a showcase afternoon between 14:00 – 16:00 on 3rd October 2018 in room F202. Staff and students are welcome to come along, don a virtual reality headset and hand-held touch devices, and experience how Avebury Henge, Wiltshire, might have looked and sounded around 2,300 BCE. You can walk and… Read more » about Virtual Avebury Showcase

Virtual Avebury in the News

Our Virtual Avebury project is in the news this week, on radio and online. We’re in the middle of the 3-month public engagement phase of the project at the Barn Gallery of the Alexander Keiller Museum at Avebury. Since the beginning of June, more than 250 visitors have experienced a fully immersive, 3D simulation of… Read more » about Virtual Avebury in the News

Virtual Avebury begins!

Our Immersive Partnerships project (Virtual Avebury) has officially started! Virtual Avebury is an AHRC/EPSRC funded project under the 2017 Immersive Partnerships call. It is a partnership between BU (Principal Investigator Liz Falconer in CEL and Co-investigator Professor Kate Welham in Archaeology, Anthropology and Forensic Science) and external developers and stakeholders. We are pleased to announce that we’ll be… Read more » about Virtual Avebury begins!

Virtual Worlds: concepts, applications and future directions

In the best traditions of shameless book-plugging, just a note to say that my new book, co-edited with my good friend and colleague Dr Mari Carmen Gil Ortega, is now out! No surprises that it is about virtual worlds 😉 We’re particularly chuffed that it is featured as a ‘What’s special in February’ title on… Read more » about Virtual Worlds: concepts, applications and future directions

£33 million to be invested in immersive technology development

Immerse.org.uk recently posted a link to the Government’s Industrial Strategy White Paper, which details the investment that is planned in developing immersive technologies.  The focus is upon audiences of the future for virtual, augmented and mixed realities and bringing together developers and researchers to explore the potential of immersive technologies “from entertainment and art to… Read more » about £33 million to be invested in immersive technology development