Monthly Archives: August 2018

“Worth taking a LEAP of faith on the process”

We held a LEAP session with our colleagues from Paramedic Science (Alison, Pete, Iain, Adam and Chris) this morning.  The goal was to design a new unit, Emergency Care Fundamentals, which is to be delivered in November 2019.    Using the current unit structure as the base, the conversations ranged over  all elements of curriculum… Read more » about “Worth taking a LEAP of faith on the process”

Students Unveil New Tool to Help The World Learn to Code

What began as a project in a Georgia Tech Online Computer Science class on using technology as a teaching tool is now helping users around the globe learn to code by creating whimsical animations. The tool, known as Code Shrew, is the brainchild of Ludwik Trammer and Jamie Nunez. It uses a popular programming language called Python combined… Read more » about Students Unveil New Tool to Help The World Learn to Code

Why You Should Test E-Learning Content with a Screen Reader

If you need to develop an accessible e-learning course, you should make sure that your content can be accessed by those with visual impairments. This means you’ll want to create e-learning content that works well with a screen reader. Getting acquainted with the screen reader experience will hopefully give you a deeper understanding of how… Read more » about Why You Should Test E-Learning Content with a Screen Reader

Summer of 6C: A renewed focus on academic integrity to combat contract cheating

The QAA published a report last year on contract cheating in higher education, which encourages, among other things, a focus on academic integrity to help address contract cheating. The 37-page report was researched and written in response to higher education sector concerns about the use of ‘essay mills’ by students to engage in contract cheating… Read more » about Summer of 6C: A renewed focus on academic integrity to combat contract cheating

Google Chrome is officially launching on Daydream VR headsets

Google is officially adding the Chrome browser to its Daydream virtual reality platform. As of today, people using the phone-based Daydream View headset or the standalone Lenovo Mirage Solo can access Chrome from their home screens. The VR version of Chrome mostly has the same feature set as its desktop counterpart, but there’s an added “cinema mode”… Read more » about Google Chrome is officially launching on Daydream VR headsets

VRidge 2.2 now supports Google Daydream, lets you play PC VR games

VRidge is a very cool tool that allows you to play SteamVR games without needing an expensive HTC Vive headset. Version 2.2 of VRidge makes it possible to play SteamVR games with the Google Daydream View, along with other standalone headsets. Version 2.2 supports the HTC Vive Focus, Oculus Go, Samsung Gear VR, and Google Daydream View…. Read more » about VRidge 2.2 now supports Google Daydream, lets you play PC VR games

Learning gain: Conclusion of National Mixed Methodology Learning Gain project

the CEL logo

Colleagues, There has been much sector ‘noise’ about the concept of learning gain as part of the Teaching Excellence Framework. The Office for Students commissioned some research, and a number of HEIs across England took part. An over and the results can be found here: www.officeforstudents.org.uk/avice-and-guidance/teaching/learning-gain/national-mixed-methodology-learning-gain-project/

VR platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences

Alexandra Palace and MelodyVR have announced details of an upcoming partnership which will see the technology company granted exclusive rights to capture concerts across the Palace and Park in virtual reality. Virtual Reality platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences from artists such as Imagine Dragons, Bebe Rexha, Wiz Khalifa, Fall Out… Read more » about VR platform MelodyVR offers access to the world’s largest library of immersive and interactive virtual reality music experiences